首页IT科技用python做一个游戏辅助脚本代码(python带你成功复刻热门手机游戏——飞翔的小鸟)

用python做一个游戏辅助脚本代码(python带你成功复刻热门手机游戏——飞翔的小鸟)

时间2025-08-05 11:23:21分类IT科技浏览8851
导读:前言 大家早好、午好、晚好吖 ❤ ~欢迎光临本文章...

前言

大家早好                 、午好                         、晚好吖 ❤ ~欢迎光临本文章

飞翔的小鸟(游戏英文名:Flappy Bird)

一款由越南独立开发者开发的手机游戏                 ,是之前非常流行的一款手机游戏

小游戏目标:让小鸟穿过管子                         ,不要碰到任何物体         ,挑战更远距离

今天                 ,就让我们一起用python来复刻一下这款游戏吧!!!

完整源码         、素材皆可点击文章下方名片获取此处跳转

环境使用:

Python 3.8

–> 解释器 <执行python代码>

Pycharm

–> 编辑器 <写python代码的>

所需素材

音效素材

图片素材

效果展示

背景啊其他素材啊也是可以修改的

给你们看看博主魔改的背景

代码展示

(完整源码                 、素材皆可点击此处+获取)

‘’‘配置文件’‘’

导入模块

import os # FPS FPS = 60

屏幕

SCREENWIDTH = 288 SCREENHEIGHT = 512

管道之间的空隙

PIPE_GAP_SIZE = 100

图片

NUMBER_IMAGE_PATHS = { 0: os.path.join(os.getcwd(), resources/images/0.png), 1: os.path.join(os.getcwd(), resources/images/1.png), 2: os.path.join(os.getcwd(), resources/images/2.png), 3: os.path.join(os.getcwd(), resources/images/3.png), 4: os.path.join(os.getcwd(), resources/images/4.png), 5: os.path.join(os.getcwd(), resources/images/5.png), 6: os.path.join(os.getcwd(), resources/images/6.png), 7: os.path.join(os.getcwd(), resources/images/7.png), 8: os.path.join(os.getcwd(), resources/images/8.png), 9: os.path.join(os.getcwd(), resources/images/9.png) } BIRD_IMAGE_PATHS = { red: { up: os.path.join(os.getcwd(), resources/images/redbird-upflap.png), mid: os.path.join(os.getcwd(), resources/images/redbird-midflap.png), down: os.path.join(os.getcwd(), resources/images/redbird-downflap.png) }, blue: { up: os.path.join(os.getcwd(), resources/images/bluebird-upflap.png), mid: os.path.join(os.getcwd(), resources/images/bluebird-midflap.png), down: os.path.join(os.getcwd(), resources/images/bluebird-downflap.png) }, yellow: { up: os.path.join(os.getcwd(), resources/images/yellowbird-upflap.png), mid: os.path.join(os.getcwd(), resources/images/yellowbird-midflap.png), down: os.path.join(os.getcwd(), resources/images/yellowbird-downflap.png) } } BACKGROUND_IMAGE_PATHS = { day: os.path.join(os.getcwd(), resources/images/background-day.png), night: os.path.join(os.getcwd(), resources/images/background-night.png) } PIPE_IMAGE_PATHS = { green: os.path.join(os.getcwd(), resources/images/pipe-green.png), red: os.path.join(os.getcwd(), resources/images/pipe-red.png) } OTHER_IMAGE_PATHS = { gameover: os.path.join(os.getcwd(), resources/images/gameover.png), message: os.path.join(os.getcwd(), resources/images/message.png), base: os.path.join(os.getcwd(), resources/images/base.png) }

音频路径

AUDIO_PATHS = { die: os.path.join(os.getcwd(), resources/audios/die.wav), hit: os.path.join(os.getcwd(), resources/audios/hit.wav), point: os.path.join(os.getcwd(), resources/audios/point.wav), swoosh: os.path.join(os.getcwd(), resources/audios/swoosh.wav), wing: os.path.join(os.getcwd(), resources/audios/wing.wav) }

主运行文件

导入模块

import cfg import sys import random import pygame from modules import *

‘’‘游戏初始化’‘’

def initGame(): pygame.init() pygame.mixer.init() screen = pygame.display.set_mode((cfg.SCREENWIDTH, cfg.SCREENHEIGHT)) pygame.display.set_caption(Bird Q群261823976) return screen

‘’‘显示当前分数’‘’

def showScore(screen, score, number_images): digits = list(str(int(score))) width = 0 for d in digits: width += number_images.get(d).get_width() offset = (cfg.SCREENWIDTH - width) / 2 for d in digits: screen.blit(number_images.get(d), (offset, cfg.SCREENHEIGHT*0.1)) offset += number_images.get(d).get_width()

‘’‘主函数’‘’

def main(): screen = initGame() # 加载必要的游戏资源 # --导入音频 sounds = dict() for key, value in cfg.AUDIO_PATHS.items(): sounds[key] = pygame.mixer.Sound(value) # --导入数字图片 number_images = dict() for key, value in cfg.NUMBER_IMAGE_PATHS.items(): number_images[key] = pygame.image.load(value).convert_alpha() # --管道 pipe_images = dict() pipe_images[bottom] = pygame.image.load(random.choice(list(cfg.PIPE_IMAGE_PATHS.values()))).convert_alpha() pipe_images[top] = pygame.transform.rotate(pipe_images[bottom], 180) # --小鸟图片 bird_images = dict() for key, value in cfg.BIRD_IMAGE_PATHS[random.choice(list(cfg.BIRD_IMAGE_PATHS.keys()))].items(): bird_images[key] = pygame.image.load(value).convert_alpha() # --背景图片 backgroud_image = pygame.image.load(random.choice(list(cfg.BACKGROUND_IMAGE_PATHS.values()))).convert_alpha() # --其他图片 other_images = dict() for key, value in cfg.OTHER_IMAGE_PATHS.items(): other_images[key] = pygame.image.load(value).convert_alpha() # 游戏开始界面 game_start_info = startGame(screen, sounds, bird_images, other_images, backgroud_image, cfg) # 进入主游戏 score = 0 bird_pos, base_pos, bird_idx = list(game_start_info.values()) base_diff_bg = other_images[base].get_width() - backgroud_image.get_width() clock = pygame.time.Clock() # --管道类 pipe_sprites = pygame.sprite.Group() for i in range(2): pipe_pos = Pipe.randomPipe(cfg, pipe_images.get(top)) pipe_sprites.add(Pipe(image=pipe_images.get(top), position=(cfg.SCREENWIDTH+200+i*cfg.SCREENWIDTH/2, pipe_pos.get(top)[-1]))) pipe_sprites.add(Pipe(image=pipe_images.get(bottom), position=(cfg.SCREENWIDTH+200+i*cfg.SCREENWIDTH/2, pipe_pos.get(bottom)[-1]))) # --bird类 bird = Bird(images=bird_images, idx=bird_idx, position=bird_pos) # --是否增加pipe is_add_pipe = True # --游戏是否进行中 is_game_running = True while is_game_running: for event in pygame.event.get(): if event.type == pygame.QUIT or (event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE): pygame.quit() sys.exit() elif event.type == pygame.KEYDOWN: if event.key == pygame.K_SPACE or event.key == pygame.K_UP: bird.setFlapped() sounds[wing].play() # --碰撞检测 for pipe in pipe_sprites: if pygame.sprite.collide_mask(bird, pipe): sounds[hit].play() is_game_running = False # --更新小鸟 boundary_values = [0, base_pos[-1]] is_dead = bird.update(boundary_values, float(clock.tick(cfg.FPS))/1000.) if is_dead: sounds[hit].play() is_game_running = False # --移动base实现小鸟往前飞的效果 base_pos[0] = -((-base_pos[0] + 4) % base_diff_bg) # --移动pipe实现小鸟往前飞的效果 flag = False for pipe in pipe_sprites: pipe.rect.left -= 4 if pipe.rect.centerx < bird.rect.centerx and not pipe.used_for_score: pipe.used_for_score = True score += 0.5 if .5 in str(score): sounds[point].play() if pipe.rect.left < 5 and pipe.rect.left > 0 and is_add_pipe: pipe_pos = Pipe.randomPipe(cfg, pipe_images.get(top)) pipe_sprites.add(Pipe(image=pipe_images.get(top), position=pipe_pos.get(top))) pipe_sprites.add(Pipe(image=pipe_images.get(bottom), position=pipe_pos.get(bottom))) is_add_pipe = False elif pipe.rect.right < 0: pipe_sprites.remove(pipe) flag = True if flag: is_add_pipe = True # --绑定必要的元素在屏幕上 screen.blit(backgroud_image, (0, 0)) pipe_sprites.draw(screen) screen.blit(other_images[base], base_pos) showScore(screen, score, number_images) bird.draw(screen) pygame.display.update() clock.tick(cfg.FPS) endGame(screen, sounds, showScore, score, number_images, bird, pipe_sprites, backgroud_image, other_images, base_pos, cfg)

‘’‘run’‘’

if __name__ == __main__: while True: main()

代码太多                         ,我就没放完啦         ,完整源码                         、素材皆可点击文章下方名片获取此处跳转

尾语 💝

好了        ,今天的分享就差不多到这里了!

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