首页IT科技HTTP Tunneling (HTTP Proxy Socket Client)

HTTP Tunneling (HTTP Proxy Socket Client)

时间2025-05-03 13:59:17分类IT科技浏览3975
导读:HTTP Tunneling HTTP is a text-based protocol to retreive Web pages through a Web browser. Mostly if you are on a LAN connection, you are behind a proxy...

HTTP Tunneling

HTTP is a text-based protocol to retreive Web pages through a Web browser. Mostly if you are on a LAN connection, you are behind a proxy server; this proxy server has one HTTP proxy running on some defined port. In your Internet Explorers Connection option, you specify LAN settings as required. This proxy server is definitely running on a text-based protocol and you can only get HTTP-related data from the outside network, right!! Well, there is a small loophole from which you can go through HTTP and connect to the outside world and get any data you want in binary protocol, or even your own protocol. Its through HTTPS.

HTTPS Explanation

In HTTPS, data is transferred from browser to server and server to browser in a secure manner. Its a binary protocol; when it goes through a proxy, the proxy doesnt understand anything. The proxy just allows a binary stream to open and let both server and client exchange the data. Now, we can fool the proxy server and connect to any server and exchange data. The proxy server will think that we doing some secure HTTP session.

For HTTPS, your browser connects to a proxyserver and sends a command.

CONNECT neurospeech.com:443HTTP/1.0<CR><LF> HOST neurospeech.com:443<CR><LF> [... other HTTP header lines ending with<CR><LF>if required]> <CR><LF>// Last Empty Line

Then, the proxy server treats this as some HTTP Secure Session, and opens a binary stream to the required server and port as defined. If a connection established, the proxy server returns the following response:

HTTP/1.0200ConnectionEstablished<CR><LF> [.... other HTTP header lines ending with<CR><LF>.. ignore all of them] <CR><LF>// Last Empty Line

Now, the browser is connected to the end server and can exchange data in both a binary and secure form.

How to Do This

Now, its your programs turn to fool the proxy server and behave as Internet Explorer behaves for Secure HTTP.

Connect to Proxy Server first. Issue CONNECT Host:Port HTTP/1.1<CR><LF>. Issue <CR><LF>. Wait for a line of response. If it contains HTTP/1.X 200 , the connection is successful. Read further lines of response until you receive an empty line. Now, you are connected to outside world through a proxy. Do any data exchange you want.

Sample Source Code

// You need to connect to mail.yahoo.com on port 25 // Through a proxy on 192.0.1.1, on HTTP Proxy 4480 // CSocketClient is Socket wrapping class // When you apply operator << on CString, it writes CString // To Socket ending with CRLF // When you apply operator >> on CString, it receives // a Line of response from socket until CRLF try { CStringRequest,Response; CSocketClientClient; Client.ConnectTo("192.0.1.1",4480); // Issue CONNECT Command Request="CONNECT mail.yahoo.com:25 HTTP/1.0"; Client<<Request; // Issue empty line Request=""; Client<<Request; // Receive Response From Server Client>>Response; // Ignore HTTP Version int n =Response.Find(); Response=Response.Mid(n+1); // Http Response Must be 200 only if(Response.Left(3)!="200") { // Connection refused from HTTP Proxy Server AfxMessageBox(Response); } // Read Response Lines until you receive an empty line. do { Client>>Response; if(Response.IsEmpty()) break; }while(true); // Coooooooool.... Now connected to mail.yahoo.com:25 // Do further SMTP Protocol here.. } catch(CSocketException* pE) { pE->ReportError(); }

Library Source Code

The Dns.h file contains all DNS-related source code. It uses other libraries, as SocketEx.h, SocketClient.h, and NeuroBuffer.h.

CSocketEx

Socket functions as a wrapper class. (CSocket is very heavy and unreliable if you dont have the exact idea of how it works.) All the functions are of same name as CSocket. You can use this class directly.

CSocketClient

Derived from CSocketEx and throws proper exceptions with details of Winsock errors. It defines two operators, >> and <<, for easy sending and receiving; it also changes network to host and host to network order of bytes if required.

CHttpProxySocketClient

Derived from CSocketClient, you can call the SetProxySettings(ProxyServer,Port) method and set proxy settings. Then, you can connect to the desired host and port as you need. The ConnectTo method is overridden and it automatically implements an HTTP proxy protocol and gives you a connection without any hassle.

How to Use CHttpProxySocketClient

// e.g. You need to connect to mail.yahoo.com on port 25 // Through a proxy on 192.0.1.1, on HTTP Proxy 4480 // CSocketClient is Socket wrapping class // When you apply operator << on CString, it writes CString // To Socket ending with CRLF // When you apply operator >> on CString, it receives // Line of response from socket until CRLF try { CHttpProxySocketClientClient; Client.SetProxySettings("192.0.1.1",1979); // Connect to server mail.yahoo.com on port 25 Client.ConnectTo("mail.yahoo.com",25); // You now have access to mail.yahoo.com on port 25 // If you do not call SetProxySettings, then // you are connected to mail.yahoo.com directly if // you have direct access, so always use // CHttpProxySocketClient and no need to do any // extra coding. } catch(CSocketException* pE){ pE->ReportError(); }

Note: I usually dont program in the form of .h and .cpp different files, because using them the next time somewhere else is a big problem because you must move both files here and there. So, I put all the code in my .h file only; I dont write to the .cpp file unless its required. You need to copy only the SocketEx.h, SocketClient.h, and HttpProxySocket.h files into your projects directory, and add line

#include"HttpProxySocket.h"

after your

#if !defined(.....

and so forth code of your Visual Studio-generated file. If you put anything above this, you will get n number of errors.

Downloads

Download source - 17 Kb

Note: I usually dont program in the form of .h and .cpp different files, because using them the next time somewhere else is a big problem because you must move both files here and there. So, I put all the code in my .h file only; I dont write to the .cpp file unless its required. You need to copy only the SocketEx.h, SocketClient.h, and HttpProxySocket.h files into your projects directory, and add line

#include"HttpProxySocket.h"

after your

#if !defined(.....

and so forth code of your Visual Studio-generated file. If you put anything above this, you will get n number of errors.

创心域SEO版权声明:以上内容作者已申请原创保护,未经允许不得转载,侵权必究!授权事宜、对本内容有异议或投诉,敬请联系网站管理员,我们将尽快回复您,谢谢合作!

展开全文READ MORE
vue数据滚动(vue实现列表自动滚动的方式(二)) 关键词挖掘与分析定义(如何进行关键词分析挖掘)