uc浏览器窗口切换(ucGUI的视窗管理回调机制学习)
导读:static voidcbBackgroundWin(WM_MESSAGE* pMsg ...
static voidcbBackgroundWin(WM_MESSAGE* pMsg)
{
switch(pMsg->MsgId)
{
caseWM_PAINT: GUI_Clear();
default: WM_DefaultProc(pMsg);
}
}
/* 前景窗的回调函数 */
static voidcbForegroundWin(WM_MESSAGE* pMsg) { switch(pMsg->MsgId) { caseWM_PAINT: GUI_SetBkColor(GUI_GREEN); GUI_Clear(); GUI_DispString("Foregroundwindow"); default: WM_DefaultProc(pMsg); } } /* 回调机制 */ static voidDemoRedraw(void) { GUI_HWIN hWnd; while(1) { /*创建一个前景窗 */ hWnd =WM_CreateWindow(10, 10, 100, 100, WM_CF_SHOW, cbForegroundWin, 0); /*显示前景窗*/ GUI_Delay(1000); /* 删除前景窗 */ WM_DeleteWindow(hWnd); GUI_DispStringAt("Backgroundof window has not been redrawn", 10, 10); /* 等待 ,显示并不重绘 */ GUI_Delay(1000); GUI_Clear(); /* 配置背景窗的回调功能 */ WM_SetCallback(WM_HBKWIN,cbBackgroundWin); /*创建一个前景窗 */ hWnd =WM_CreateWindow(10, 10, 100, 100,WM_CF_SHOW, cbForegroundWin, 0); /* 显示前景窗*/ GUI_Delay(1000); /*删除前景窗 */ WM_DeleteWindow(hWnd); /* 等待 ,显示将重绘*/ GUI_Delay(1000); /* 删除回调函数 */ WM_SetCallback(WM_HBKWIN,0); } } voidmain(void) { GUI_Init(); DemoRedraw(); } static voidcbBackgroundWin(WM_MESSAGE* pMsg) { switch(pMsg->MsgId) { caseWM_PAINT: GUI_Clear(); default: WM_DefaultProc(pMsg); } }/* 前景窗的回调函数 */
static voidcbForegroundWin(WM_MESSAGE* pMsg) { switch(pMsg->MsgId) { caseWM_PAINT: GUI_SetBkColor(GUI_GREEN); GUI_Clear(); GUI_DispString("Foregroundwindow"); default: WM_DefaultProc(pMsg); } } /* 回调机制 */ static voidDemoRedraw(void) { GUI_HWIN hWnd; while(1) { /*创建一个前景窗 */ hWnd =WM_CreateWindow(10, 10, 100, 100, WM_CF_SHOW, cbForegroundWin, 0); /*显示前景窗*/ GUI_Delay(1000); /* 删除前景窗 */ WM_DeleteWindow(hWnd); GUI_DispStringAt("Backgroundof window has not been redrawn", 10, 10); /* 等待 ,显示并不重绘 */ GUI_Delay(1000); GUI_Clear(); /* 配置背景窗的回调功能 */ WM_SetCallback(WM_HBKWIN,cbBackgroundWin); /*创建一个前景窗 */ hWnd =WM_CreateWindow(10, 10, 100, 100,WM_CF_SHOW, cbForegroundWin, 0); /* 显示前景窗*/ GUI_Delay(1000); /*删除前景窗 */ WM_DeleteWindow(hWnd); /* 等待 ,显示将重绘*/ GUI_Delay(1000); /* 删除回调函数 */ WM_SetCallback(WM_HBKWIN,0); } } voidmain(void) { GUI_Init(); DemoRedraw(); }程式清单4.2中 ,回调函数执行的功能依赖于所接收到的消息 。Switch语句中根据消息的类型 ,分别执行不同的功能 。
WM_MESSAGE的成员如下:
MsgId:消息类型
HWin:目的窗口
HWinSrc: 源窗口
Data.p : 数据指针
Data.v: 数据值
其中MsgId的类型如下:
WM_PAINT: 窗口重绘
WM_CREATE: 窗口一建立就发送
WM_DELETE: 窗口一删除就发送
WM_SIZE :窗口尺寸发生改变就发送
WM_MOVE :窗口移动就发送
WM_SHOW :接收到show命令就发送
WM_HIDE :接收到hide命令就发送
WM_TOUCH:触摸屏信息
应用程式还能够为自己定义额外的消息 。为确保他们不用到uC/GUI的消息ID ,用户定义的消息从WM_USER后面开始 ,如:
#defineMY_MESSAGE_AAA WM_USER +0
#defineMY_MESSAGE_BBB WM_USER +
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